Creating compelling worlds and characters for narrative games
17–18 November 2018
Writing was once an overlooked discipline in game development. It’s now obvious how important writing is.
Strong characters, compelling worlds, engaging stories and believable dialogue all add so much to the gaming experience. This programme provides structured learning for writers who want to bring the worlds in games to life.
Date: 17 & 18 November 2018
Time: 9.30am to 5.30pm
Venue: Pixle Studios, 10 Central Exchange Green, Level 2, Singapore 138649
$700 for Public
$600 for SAS Members
NTUC members are eligible to use their $250 U-Tap training allowance.
Singaporeans may use their $500 SkillsFuture credit allowance.
Who can apply?
Anyone can apply, but only Singapore Citizens or Permanent Residents qualify for grants. Ideally, you should have some writing experience and a passion for gaming.
How to apply?
Submit your application before 9 November 2018 using the form below.
Game-writing Masterclass sign up form
ALEX HILTON started writing video games in 2015, after fifteen years in political communication and speech writing in London. He has now worked on three games, including two for Ubisoft in Singapore, as well as developing card games and fairy tales.
IAN GREGORY TAN is a co-founder and the ex-creative director of Witching Hour Studios, a game development studio that specialises in narrative driven games. Their last game, Masquerada: Songs & Shadows has garnered critical international acclaim for storytelling.